Rules of the royal board

How to play Kaudi King

A quick guide to throws, captures, safe boxes, the inner path, and the race to bring every goti Home.

1

Match ka goal

Move all four of your gotiyan from the outer path into your protected inner path and then to the center Home. The first player to bring all four Home wins.

2

Kaudi throw

One, two, or three open Kaudis give the same number of steps. Four closed Kaudis give 8 steps, while four open Kaudis give 4 steps.

3

Bonus and third chance

A 4 or 8 earns a bonus chance. After two consecutive bonuses, the third throw is limited to 1, 2, or 3.

4

Opening and moving a goti

A goti can leave the Yard on any result: 1, 2, 3, 4, or 8. Choose one highlighted legal goti after each throw. If no exact move is available, the turn passes.

5

Capture and safe houses

Landing on an opponent’s single goti on a normal square sends it back to the Yard and earns a bonus turn. Starting Home boxes and qualifying stacked gotiyan provide protection.

6

The inner path

You must capture at least one opponent goti before entering your protected inner path. Reaching Home requires the exact number of steps.

7

Winner and viewer

A player who brings all four gotiyan Home becomes a viewer while the remaining players continue to decide the other positions.

8

Online rooms

Share a room code only with intended friends. Only the device whose turn is active can submit that move. Matches can continue if a player leaves.